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I also thought the banner would look cool on the hunter so i decided to conf that. and the magnet is because i don't think i'll buy another one very soon but if i'll get one then i'll put a magnet on that one aswell.. that way i can use them as both stonehorns/thundertusks or them both of them different. It just give me more options
another good example is the aracnarok spider. If you look at the goblin contraption on the back it has the end of the catapult as an totem and the shaman
It might not work out very well but it will be fun to play and mess with the opponents head when they expect you to come rushing at them and you just hang back and shoot!
Good luck with the warband games, they sound like a blast!
I take it the rules allow you to use units at less than the minimum numbers as you only have one mournfang?
A unit may consist of less figs than usual. models with the basesize of 1"x1" minimun 3
the larger infantry and cavalry bases minimum 2
and monsterouse inf. or bigger minimum 1
HOWEVER! you must have the normal minimum amount of figs that you can buy a command in the group (for example you still have to have 10 goblins or three ogres so that you can get your commander even though only a unit of three goblins counts and functions as an individual unit.
and small extra rules. Only one warmachine/army, if 1-2 warmachines count as only one you can still take only 1 max!
in games under 200 points you may not take any characters AND YOU may not take any magic items.
Warbands are made for games upp to 500points but we've played 750 point warband games and they work just as well! There isn't a max amount of points you can use on a single unit so basically you can have a aracnaroc in for instance in a 500 pint game
So how many ironguts will that give you? 10? Do you think it is worth me adding another box of them in the future so I could field a unit of 12 or 2 units of 6?
I have heard great things about the ironblasters but unfortunately their reputation (and the size of the thing!) often makes them tempting targets. I imagine when I use them they will probably go monster hunting for 1-2 turns before trying to hose down units with grapeshot then maybe charge in for impact hits with the main ogre blocks.
That depends on the army I am facing of course.
Warband rules sound like fun, where can I find them? Good luck in your games!
ANYWAY! great weapons give you this. However, the the 2+ armorsave+ 6+ parry keeps them alive. BUT after a few rounds it's likely that you loose te combat at some point since your enemy will probably have more ranks etc. So I believe in most games you will do more with the great weapons
When talking about ironguts vs bulls i've always thought that both are as good. But you should never go to war with only oeof them. a unit of 6 ironguts with a bruiser is extremely good to have. I like to use them since as with the mournefangs great weapons give stability to the random factor concerning dice (since with streangth 6 you will almost always have 2 or 3+ wound rolls).
After I get the ironguts i'll have 10 of them and 12 bulls. That way i can make two units of 5+a bruiser of ironguts
I think eventually I will buy the ogre battalion box that gw sells as it will give me 6 ogres, 4 ironguts and 4 leadbelchers extra. I will then buy another box of ogres as well to get my unit of 10 plus 2 models for conversions.
I think 19 ogres plus 12 ironguts in core and 12 leadies in special plus other choices should be enough! Obviously I would only use all the leadies in truly massive games though (most likely in 2 units of 6).