FINALLY! I got this guy finished! I fitted the heads and body with little magnets (7mm diamater and about 0.5mm thick) and the riders aren't glued on so i can use it as both a stonehorn and thundertusk
When I first saw this I was like; why does he have two riders and a standard bearer on that Stonehorn? Then I saw your comments and realised what you've done. First let me say that you are an awesome painter, really great. But I have to say for my tastes, I don't like the idea of having one model for two units. Call me a purest but it just doesn't seem right to me. What happens if you want to field both monsters in the same army? Also why does one of your ogres have a standard? Let me say again that I really respect your skills and am not in any way trying to insult your modelling prowess.
thank you very much for all your comments! Like in all of my figs I like to make them a bit unique. I tend to play around with different ways to glue them together. The flag is actually the standard from Blackorcs. I rarely find a figure that i like in the exact way it's been designed so i combine different bits and piecxes together to make something different.
I also thought the banner would look cool on the hunter so i decided to conf that. and the magnet is because i don't think i'll buy another one very soon but if i'll get one then i'll put a magnet on that one aswell.. that way i can use them as both stonehorns/thundertusks or them both of them different. It just give me more options
another good example is the aracnarok spider. If you look at the goblin contraption on the back it has the end of the catapult as an totem and the shaman i just like like to make my figs as awesome as possible with small comfigurations
yeah if I do get the battalion someday I am considering working up a smaller army 'shooty' list for a laugh, most likely with all the leadies, 1-2 ironblasters, a firebelly for the magic missiles and maybe a thundertusk for the stone thrower shot. Maybe even a unit of maneaters with pistols if the points allow.
It might not work out very well but it will be fun to play and mess with the opponents head when they expect you to come rushing at them and you just hang back and shoot!
Good luck with the warband games, they sound like a blast!
I take it the rules allow you to use units at less than the minimum numbers as you only have one mournfang?
yeah the basic idea is that you have to have 2 core units and either 0-2 special or 1 spec and 1 rare. You may use a units champion as an warband commander(general) or then a hero or lord but their points may not exceed 150points. (for instance you can't have a bruiser in an ogre warband because it costs too much so you use for example a irongut crusher.) A unit may consist of less figs than usual. models with the basesize of 1"x1" minimun 3 the larger infantry and cavalry bases minimum 2 and monsterouse inf. or bigger minimum 1 HOWEVER! you must have the normal minimum amount of figs that you can buy a command in the group (for example you still have to have 10 goblins or three ogres so that you can get your commander even though only a unit of three goblins counts and functions as an individual unit.
and small extra rules. Only one warmachine/army, if 1-2 warmachines count as only one you can still take only 1 max! in games under 200 points you may not take any characters AND YOU may not take any magic items.
Warbands are made for games upp to 500points but we've played 750 point warband games and they work just as well! There isn't a max amount of points you can use on a single unit so basically you can have a aracnaroc in for instance in a 500 pint game the only restriction is that you have to have a minimum of 2 core and you can have 0-2 spec or 1 spec and 1 rare
I see your point about the initiative of the mournfangs (and ogres in general). However, against most units the mournfangs should demolish them without great weapons, the main reason you would need these is imo for monster hunting or units with high toughness like trolls or treekin (and for flammable units like those you just slap on a flaming banner and you are good to go!).
So how many ironguts will that give you? 10? Do you think it is worth me adding another box of them in the future so I could field a unit of 12 or 2 units of 6?
I have heard great things about the ironblasters but unfortunately their reputation (and the size of the thing!) often makes them tempting targets. I imagine when I use them they will probably go monster hunting for 1-2 turns before trying to hose down units with grapeshot then maybe charge in for impact hits with the main ogre blocks.
That depends on the army I am facing of course.
Warband rules sound like fun, where can I find them? Good luck in your games!
I've always liked units that have either a high ws or s since that will give you more successful rolls in hit- or woundrolls. This way you can almost count out one of the rolls since it's not likely to fail (in the greatweapon case... 2+ wounds to almost all units). I like to think they give a bit stability to the game if you know what i mean. I can't get one word in my mind... i think it's homogeneity (not a lot of variety in outcomes)
ANYWAY! great weapons give you this. However, the the 2+ armorsave+ 6+ parry keeps them alive. BUT after a few rounds it's likely that you loose te combat at some point since your enemy will probably have more ranks etc. So I believe in most games you will do more with the great weapons
When talking about ironguts vs bulls i've always thought that both are as good. But you should never go to war with only oeof them. a unit of 6 ironguts with a bruiser is extremely good to have. I like to use them since as with the mournefangs great weapons give stability to the random factor concerning dice (since with streangth 6 you will almost always have 2 or 3+ wound rolls).
After I get the ironguts i'll have 10 of them and 12 bulls. That way i can make two units of 5+a bruiser of ironguts can't wait to try that out. And the warband rules can be found from gamesworkshops homepage i guess... that or just google it you'll probably find some kind of torrent link.
Thanks for the advice. I might try using great weapons on the mournfangs in the next game and see if it makes a difference, then I will pull the hand weapons and ironfists off the two I have built and put the great weapons on if I like them.
I think eventually I will buy the ogre battalion box that gw sells as it will give me 6 ogres, 4 ironguts and 4 leadbelchers extra. I will then buy another box of ogres as well to get my unit of 10 plus 2 models for conversions.
I think 19 ogres plus 12 ironguts in core and 12 leadies in special plus other choices should be enough! Obviously I would only use all the leadies in truly massive games though (most likely in 2 units of 6).
yeah with that amount of core units you can easily go upp to 3000-4000 games! and armies consisting of core units work also very well and can be very fun to play with especially when playing with ogres!
I just made upp a 500 point warband. 3 ironguts +standard and crusher 31 gnoblars (just for shits and giggles) 1 mournefang with h.armor 1 giant
hey it doesn't matter that much what is the quality of your painjobs. It's just cool to see what kind of armies you have... and it really doesn't matter it you haven't painted those ogres... just put it in the description. This deviantart community isn't that picky so it really doesn't matter as long as you infrom that you haven't painted them.
btw haha I glued all my extra gnoblars that you get in all ogre boxes as extra on to bases.. i have 54 gnoblars xD
sounds cool! looking forward to it! next on my list is two mournefangs more and after that maybe a box of ironguts. All kinds of projects in mind for the future... for example a juggernaut/marauderhorseman army of chaos warriors.
as coreunits i tend to use bulls with ironfists with a full command (one unit of 12 or two of 6). as an extra if possible (or then if i know my enemy has cavalry or monsters) a unit of 6 ironguts and full command. as special units almost without exceptions i take one or two gorgers for warmachines or small easy units or then to stop a large unit for a turn or two (unbreakable). also I just ordered two mournefangs more so as a choice a unit ot 3 or 4 mournefangs are awesome (three with great weapons and full command = roughly over 200 points) as rare units i like to use the ironblaster rather than a stonehorn or thundertusk since it costs 80 points less and can be roughly as effective if used correctly. However, with the stonethrower attack on the thundertusk it really gives you more options. With characters i like to use the slaughtermaster or tyrant for the higher leadership (i put him in a unit so that he can't be targeted). However a butcher and bruiser bsb really do the trick also if you aim to win the battle in a short amount of time (trust that you hit hard and pursue or then with the higher leadership trust that your units will hold if need comes). As an extra the maneaters as scouts could really work i'd really want to try them out but i really don't have any figs that i could use as maneaters. And an good option for a ironblaster is a unit or two of leadbeltchers. Can be realy nasty! A giant is more tactical than you might think+their fun as hell in a game but a big minus is the lack of armor.... big minus... BUT if you know that you aren't against a shooting army then a viable otion! i have two ^^
At the moment I am using 9 bulls with full command and 8 ironguts with full command as that is all the core I have!
I am going to be using gorgers once I get the plague ogres and in larger games may even use 3.
Once I have built the other 2 mournfangs I will have a unit of 4 with full command, hand weapons and ironfists. It is interesting that you have gone for great weapons as common opinion is that the increased armour save and ward save of the ironfists is the better option. I would prefer to strike first against units with great weapons (except for those pesky high elves of course) and buff the unit through gut magic if possible (strength 5 and toughness 5 mournfangs = death!). I am also considering the dragonhide banner for them once I have the full unit on the board. I just need to remember to use it (my ironguts have had the banner for the last 3 games I have played and I have forgotten it each time!).
Last night I took my 1500pt ogre list against 1500pts of empire and 1500pts of dwarfs (I was allied with 1500pts of vampire counts) and am glad to say we won because of more banners (it was the blood & glory mission again).
A personal highlight for me though was slamming the bulls and ironguts into 30 hammerers and killing 23 of them in one round of combat and only losing 1 ogre, plus a wound off the gutlord and slaughtermaster! Unfortunately then my rolling went downhill and the bulls ran off after being charged by 30 longbeards but luckily they weren't caught and rallied next turn.
The game ended because of time after turn 4 but the hammerers were all dead (just leaving a thane bsb and a dwarf lord standing) and the longbeards were facing down the remaining ogres and 4 leadbelchers).
One thing I tried for this game which really helped was giving my bsb the razor standard and putting him in the ogre unit. -2 to armour saves really helps (especially meaning that hammerers get no save), especially when you cast the +1 strength buffing spell on the unit to make it -3!
I too am going to give maneaters a try but really not sure if great weapons for the front rank and naked in the back is the way to go or pistols with sniper and either poison or scout. I guess I will have to playtest both and see what happens.
Either way one of my future purchases will be a unit of 10 bulls (using the other 2 in the box to make a hunter and possibly a bruiser or seperate standard bearer so I can split the unit down again if necessary).
I might see if I can borrow somebody's giant at the club I go to for a game to try them out and might well get one after that, but the look of the stonehorn/thundertusk is much cooler imo so they are definately higher up the list.
2 Ironblasters are definately on the shopping list as well (in fact the first will likely be the next thing I get) as a strength 10 d6 wounds cannon that can move and shoot is just too good to pass up!
I chose the great weapons for the mournefangs since Streangth 6 is just tooo sweet and since ogres don't really have a high initiative i figured that the always strikes last (great weapons) doesn't really affect the outcome... however, the decision wasn't easy... the 2+ armoursave+ parrysave is extremely good. It actually came down to the awesome factor yet again c'mon! great weapons! and since all ogres have 3 wounds the 3+ armoursave is more than enough in most cases
In bigger cames i have the same problem since i have only 12 bulls and 6 ironguts. but i ordered a box of ironguts with those mournefangs aswel so after those i'll be set for about 3000 point games actually 3500 to be exact.
I haven't had any succes with the grapeshot on the ironblaster yet but i'm still practicing the usage of that unit... it's a bit too costly to just keep as a cannon and should be used also as an offensive support for other units. It just rarely gets the chance to shine
I'm gonna take some warband games tomorrow from 200 to 500 points. I really sugest you try some out too the warband rules are a lot of fun! i'll tell you how it went afterwards
As always, thank you so much for the compliment! When can i see pics of your creations? I painted the fur and the head a long time back but lost inspiration to paint him after that but i like how it turned out in the end just a really tiering fig to paint since theres just so much surface to paint! i can say without doubt that this one was the most tiering figs that i have painted so far!
hmmm i've been thinking about doing some painting/configuration tutorials but i'de just need some kind of pic editing program that i could make it.. guess i'll just have to try something out!
Basically you just take two and keep them together and glue the parts together just like you normally would (but now the surfaces that you glue on are only the magnets to the opposing pieces of the fig (head and body). For this i suggest a quickly drying epoxy since it will hold and you don't have to hold it there for ages when it's dry you just slide the pieces of each other and check that the magnets hold and vóila! It's important that you keep the magnets together when glueing since they work only in a certain position (magnets: north end to north end... if you know hwat i mean). otherwise if you put the other one the wrong way around it will hold but it will turn the other piece around